He applied to Konami because it was the only games developer listed on the Japanese stock exchange. Kojima joined video game publisher Konami's MSX home computer division in 1986. He would frequently lie about his occupation in the early days of a career, when a word for game designer did not exist in the Japanese language, and instead told people he worked for a financial firm. Although Kojima said that he had no friends interested in cinema to encourage him, his friends were not supportive when he announced he intended to enter game development. He hoped that, if he were to win awards for his written fiction, he would be approached about directing a film. Career Early careerĪt the beginning of his career, Kojima was initially searching for a way into film production. He wrote fiction while studying, even including a short story in his thesis. He enrolled at university to study economics, and it was there that he decided to join the video game industry. Kojima has discussed the impact of his father's death in interviews, and the subsequent financial hardship faced by his family. When he was 13 years old, his father died. īy Kojima's teenage years, the family had moved to Kawanishi, Hyōgo, in the Kansai region of Japan. Instead of filming, he spent his time swimming, and on the last day changed the plot to being about zombies. Kojima tricked his parents into funding a trip to an island off the coast of Japan without telling them he wanted to film there. They began filming movies together, charging other children 50 yen to see them. Kojima took an interest in filmmaking when a friend brought a Super 8 camera to school. They were fond of European cinema, westerns, and horror, and did not limit the type of films he was allowed to see. While the family lived in Osaka, his parents began a tradition of the family watching a film together each night, and he was not allowed to go to bed until the film had finished. Describing that stage of his early life, Kojima said it was an abrupt change of environment, and he spent much of his time thereafter indoors, watching television or making figurines. When he was four years old, his family moved to Osaka, Japan. His father, Kingo, was a pharmacist who frequently travelled on business, and named Kojima after the most common name among doctors he met. Kojima was born on Augin Setagaya, Tokyo. Kojima has also contributed to Rolling Stone, writing columns about the similarities and differences between films and video games. Their first game, Death Stranding, was released in 2019. In 2015, Kojima Productions split from Konami, becoming an independent studio.
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In 2005, Kojima founded Kojima Productions, a software house controlled by Konami, and he was appointed vice president of Konami Digital Entertainment in 2011. He is also known for producing the Zone of the Enders series, as well as writing and designing Snatcher (1988) and Policenauts (1994), graphic adventure games regarded for their cinematic presentation. In 1986, he was hired by Konami, for which he designed and wrote Metal Gear (1987) for the MSX2, a game that laid the foundations for stealth games and the Metal Gear series, his best known and most appreciated works. Regarded as an auteur of video games, he developed a strong passion for action/adventure cinema and literature during his childhood and adolescence. Hideo Kojima ( 小島 秀夫, Kojima Hideo, born August 24, 1963) is a Japanese video game designer, director, producer, and writer. Metal Gear, Snatcher, Policenauts, Zone of the Enders, Death Stranding